Abstract:
This thesis involves research and investigation into the impact of communicative games on the teaching and learning of speaking in FLE classes. To do this, we questioned the different actors in primary education, namely: teachers, learners, manuals, classroom practices... Our problem firstly addresses communicative games in FLE classes, culminating at the end of takes into account the multiple advantages of communicative games which help develop motivation and interaction between learners, thus promoting language acquisition in a fun and effective way. New avenues of reflection focused on the teaching/learning of oral competence through new technological tools are in perspective.